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Cult

Cult will be my third game and my fisrt game that I will publish to Steam. Cult is more of a platform than a game, it is able to import files, similar to FRC Sim, and spawn them in game over a multiplayer network. I am currently working on the level editor which takes some inspiration from the Unity Editor UI. The current features it offers are a record and playback system, text-to-speach, integration with Steam and the Steam workshop to share files with others, player customization, an unlock system, and other backend things that do cool stuff like realtime generated animations for entering/exiting custom made vehicles and so on.

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